pardon the terrible youtube thumbnail quality

What is this?

This is the first visualizer I made with THREE js after the spectrometer. After getting either time-domain or frequency-domain data from audio source, it copies that to a texture and perturbs the model using a vertex shader.


I haven't tested the demo on many computers, but on my laptop with a gpu I get 60fps along with the realtime audio processing! Disclaimer: This app was mainly designed for use by myself, sorry if the interface doesn't make sense.